Blood used an updated version of the Build engine that allowed for multi-tier levels - you could make a hole in the floor of an upper level to look down onto the lower level (and snipe).
As well it offered the ability to create remote-controlled objects. There's one scene where you have to drive a little truck in an amusement area to push a key to the Prize slot, then you take the key.
You could also ride in a vehicle without getting run over.
Redneck Rampage and Duke's versions of the engine did not allow that. The truck in RR would run you down bigger than shit
I don't think Duke even had a vehicle in it.
I spent hours building levels for RR, following the tutorial written for Duke's version of the Build engine (and noted the differences RR's version offered in my own tutorials at the time).
I was recreating the house from Resident Evil as a RR map, but then moved on to other things before completing it. I did have the entire main hall finished - the stairs, the circular balcony that lead to the 3 different doors (2 on the right, one on the left). Had to figure out how to use "solidified" sprites for the upper floor tiles so you could walk across them - basically "cheating" to accomplish Blood's multi-tier effect.
I also had the dining room (where Barry and Jill find the blood by the fireplace) and the hallway beyond that where you first meet the zombies.
I also had the curved hallway out to the pool area, and the long hallway where the dogs jump through the window.
I didn't get all of those areas set up with spawn triggers and whatnot before passing it on. I did have all the doors working, though. Basically I jut uploaded it and gave it away. Not sure if it was ever finished.
I still get at least one email a year from some kid in the further reaches of Eastern Europe asking for the Makemap program, and asking how to make a door (even though my tutorials covered that clearly, and can still be found).
As well it offered the ability to create remote-controlled objects. There's one scene where you have to drive a little truck in an amusement area to push a key to the Prize slot, then you take the key.
You could also ride in a vehicle without getting run over.
Redneck Rampage and Duke's versions of the engine did not allow that. The truck in RR would run you down bigger than shit
I don't think Duke even had a vehicle in it.
I spent hours building levels for RR, following the tutorial written for Duke's version of the Build engine (and noted the differences RR's version offered in my own tutorials at the time).
I was recreating the house from Resident Evil as a RR map, but then moved on to other things before completing it. I did have the entire main hall finished - the stairs, the circular balcony that lead to the 3 different doors (2 on the right, one on the left). Had to figure out how to use "solidified" sprites for the upper floor tiles so you could walk across them - basically "cheating" to accomplish Blood's multi-tier effect.
I also had the dining room (where Barry and Jill find the blood by the fireplace) and the hallway beyond that where you first meet the zombies.
I also had the curved hallway out to the pool area, and the long hallway where the dogs jump through the window.
I didn't get all of those areas set up with spawn triggers and whatnot before passing it on. I did have all the doors working, though. Basically I jut uploaded it and gave it away. Not sure if it was ever finished.
I still get at least one email a year from some kid in the further reaches of Eastern Europe asking for the Makemap program, and asking how to make a door (even though my tutorials covered that clearly, and can still be found).
on a DNF side note...i am about 3/4 of the way through and think the reviews are about half right.... the action parts get better as the game progresses but the puzzle parts are lame and no quick saves until you reach checkpoints oh and having to hit the jump buton a million times to open some doors or finally pull the horn or toungue out a boss is driving me fricken nuts
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