A few of you will get a kick out of this.... Enjoy [img]/images/graemlins/toast.gif[/img]
Adrian
> USMC Rules For Gun Fighting
>
> Bring a gun. Preferably, bring at least two guns. Bring all of your friends
> who have guns. Bring their friends who have guns.
> If you can, make friends with those on the crew who service weapons. Bring
> them as well. Borrow money from them, it gives them an added incentive to
> protect you.
> Anything worth shooting is worth shooting twice. Ammo is cheap. Life is
> expensive.
> Only hits count. Close doesn't count. The only thing worse than a miss is a
> slow miss.
> If your shooting stance is good, you're probably not moving fast enough nor
> using cover correctly.
> Move away from your attacker. Distance is your friend. (Lateral and diagonal
> movement are preferred.)
> If you can choose what to bring to a gunfight, bring a long gun and a friend
> with a long gun.
> In ten years nobody will remember the details of caliber, stance, or tactics.
> They will only remember who lived and who didn't.
> If you are not shooting, you should be communicating (calling for arty or air
> support), reloading, and running.
> Accuracy is relative: most combat shooting is more dependent on "pucker
> factor" than the inherent accuracy of the gun.
> Use a gun that works EVERY TIME. "All skill is in vain when an Angel pisses
> in the flintlock of your musket."
> Someday someone may kill you with your own gun, but they should have to beat
> you to death with it because it is empty.
> In combat, there are no rules, always cheat; always win. The only unfair
> fight is the one you lose.
> Have a plan.
> Have a back-up plan, because the first one won't work.
> Have a back-up, back-up plan in case CentCom or SecDef finds the first two
> plans "unacceptable".
> Use cover or concealment as much as possible. The only visible target should
> be in your gun sights.
> Flank your adversary when possible. Protect your flank.
> Don't drop your guard.
> Always tactical load and threat scan 360 degrees.
> Watch their hands. Hands kill. (In God we trust. Everyone else, keep your
> hands where I can see them).
> Decide to be aggressive ENOUGH, quickly ENOUGH.
> The faster you finish the fight, the less hits you'll take.
> Be polite. Be professional. But have a plan to kill everyone you meet.
> Be courteous to everyone, friendly to no one.
> Your number one Option for Personal Security is a lifelong commitment to
> avoidance, deterrence, and de-escalation.
> Do not attend a gunfight with a handgun, the caliber of which does not start
> with a "4."
>
>
> Army Rules for Gun Fighting
>
> See USMC Rules to gun Fighting.
> Add 60 to 90 days.
> Hope the Marines already destroyed all meaningful resistance.
>
>
> Navy Rules for Gun Fighting
>
> Adopt an aggressive offshore posture.
> Send in the Marines.
> Drink Coffee and eat donuts.
>
>
> Air Force Rules for Gun Fighting
>
> Kiss the wife goodbye.
> Drive to the base in your sports car.
> Fly to target area, drop bombs, (try not to hit the Canuks) fly back to your
> home base.
> BBQ some burgers and drink beer in your back yard, and talk shit about the
> Navy, Army and Marines.
Adrian
> USMC Rules For Gun Fighting
>
> Bring a gun. Preferably, bring at least two guns. Bring all of your friends
> who have guns. Bring their friends who have guns.
> If you can, make friends with those on the crew who service weapons. Bring
> them as well. Borrow money from them, it gives them an added incentive to
> protect you.
> Anything worth shooting is worth shooting twice. Ammo is cheap. Life is
> expensive.
> Only hits count. Close doesn't count. The only thing worse than a miss is a
> slow miss.
> If your shooting stance is good, you're probably not moving fast enough nor
> using cover correctly.
> Move away from your attacker. Distance is your friend. (Lateral and diagonal
> movement are preferred.)
> If you can choose what to bring to a gunfight, bring a long gun and a friend
> with a long gun.
> In ten years nobody will remember the details of caliber, stance, or tactics.
> They will only remember who lived and who didn't.
> If you are not shooting, you should be communicating (calling for arty or air
> support), reloading, and running.
> Accuracy is relative: most combat shooting is more dependent on "pucker
> factor" than the inherent accuracy of the gun.
> Use a gun that works EVERY TIME. "All skill is in vain when an Angel pisses
> in the flintlock of your musket."
> Someday someone may kill you with your own gun, but they should have to beat
> you to death with it because it is empty.
> In combat, there are no rules, always cheat; always win. The only unfair
> fight is the one you lose.
> Have a plan.
> Have a back-up plan, because the first one won't work.
> Have a back-up, back-up plan in case CentCom or SecDef finds the first two
> plans "unacceptable".
> Use cover or concealment as much as possible. The only visible target should
> be in your gun sights.
> Flank your adversary when possible. Protect your flank.
> Don't drop your guard.
> Always tactical load and threat scan 360 degrees.
> Watch their hands. Hands kill. (In God we trust. Everyone else, keep your
> hands where I can see them).
> Decide to be aggressive ENOUGH, quickly ENOUGH.
> The faster you finish the fight, the less hits you'll take.
> Be polite. Be professional. But have a plan to kill everyone you meet.
> Be courteous to everyone, friendly to no one.
> Your number one Option for Personal Security is a lifelong commitment to
> avoidance, deterrence, and de-escalation.
> Do not attend a gunfight with a handgun, the caliber of which does not start
> with a "4."
>
>
> Army Rules for Gun Fighting
>
> See USMC Rules to gun Fighting.
> Add 60 to 90 days.
> Hope the Marines already destroyed all meaningful resistance.
>
>
> Navy Rules for Gun Fighting
>
> Adopt an aggressive offshore posture.
> Send in the Marines.
> Drink Coffee and eat donuts.
>
>
> Air Force Rules for Gun Fighting
>
> Kiss the wife goodbye.
> Drive to the base in your sports car.
> Fly to target area, drop bombs, (try not to hit the Canuks) fly back to your
> home base.
> BBQ some burgers and drink beer in your back yard, and talk shit about the
> Navy, Army and Marines.
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